Level Progression: Teaching the Player (Part 1)Teaching the player is super important and crucial to get right. While not perfect, here were some practices we used in our early and...
Level Design Pipeline & ToolsCreating Pizen was quite the adventure and along the way we went from prototyping with some basic systems to a full level design pipeline...
How we made our 2D Dynamic Sky SystemWe are a team of programmers so making a lot of art is a distant dream for us. In order to get variation in the game, we decided to...